#ifndef LEVEL_MANAGER_H
#define LEVEL_MANAGER_H

#include "player.h"
#include "sprite.h"
#include "sdl.h"

class LevelManager 
{
public:
	
	LevelManager(SDL_Surface* screen);
	~LevelManager();

	void moveLeft();
	void moveRight();
	void moveUp();
	void moveDown();
private:
	Player* m_player;
	Sprite* m_graphic;
	SDL_Surface* m_screen;

};

#endif